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Math

Vector Operations Calculator

Run dot product, angle, magnitude, sum, difference, and cross product.

Formula reviewed: 2026-02-14 Math

Use this free online Vector Operations Calculator to perform dot product, magnitude, and angle-related operations on vectors. It is useful when you need a focused browser-based utility that turns a specific set of inputs into a practical result quickly. The form focuses on Vector A, Vector B and returns Vector Inputs, Result, so you can move from input to answer without setting up a spreadsheet or custom script. Run one realistic example, adjust the inputs, and compare how the result changes before you copy or share it. Save the inputs with the result when the output will be shared, audited, or used as part of a larger workflow.

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Input Pattern

Enter values in the left panel, keep units explicit, run the calculation, then copy or share the result. Invalid fields are highlighted immediately.

How to use this tool

  1. Enter Vector A, Vector B for the vector operations calculator, keeping units, dates, or text format consistent with the form labels.
  2. Check optional fields and assumptions before running so the result matches the workflow you have in mind.
  3. Click "Run the tool" and review Vector Inputs, Result for the primary output.
  4. Copy or share the result together with the inputs so the output can be reproduced later.

Vector Inputs

Use 2D or 3D vectors, e.g. 3,4,0.

Result

Dot product: 11.00000000

|A|: 5.00000000

|B|: 3.00000000

Angle (deg): 42.833428

A+B: [4.000000, 6.000000, 2.000000]

A-B: [2.000000, 2.000000, -2.000000]

A×B: [8.000000, -6.000000, 2.000000]

Vector Operations and Geometry

Magnitude and Direction

A vector represents a quantity with both magnitude and direction. Displacement, velocity, force, electric field, and acceleration are common vector quantities. In coordinates, a vector is written as components along axes, such as x and y in two dimensions or x, y, and z in three.

The magnitude of a vector is its length. In Cartesian coordinates, it follows from the Pythagorean theorem. Components make vectors easy to compute with, while magnitude and direction make them easy to interpret physically or geometrically.

Addition and Scaling

Vector addition combines components. Geometrically, vectors can be placed head-to-tail, and the result runs from the start of the first to the end of the last. Scaling a vector multiplies its magnitude and may reverse direction if the scalar is negative.

These operations model superposition. Multiple forces add to a net force. Multiple displacements add to a final displacement. A velocity can be decomposed into horizontal and vertical parts, then recombined. Component arithmetic is the bookkeeping behind the geometry.

Dot and Cross Products

The dot product measures alignment. It equals the product of magnitudes times the cosine of the angle between vectors. A positive dot product means vectors point partly in the same direction, a negative one means partly opposite, and zero means perpendicular. Work in physics uses the dot product because only force along displacement contributes.

The cross product, in three dimensions, produces a vector perpendicular to the two input vectors. Its magnitude equals the area of the parallelogram spanned by them. It appears in torque, angular momentum, orientation, normals, and geometry.

Coordinate Systems and Interpretation

Vector results depend on the coordinate system used for components, but the underlying geometric quantity does not. Rotating axes changes component values while preserving length, angles, and physical meaning.

Good vector work moves comfortably between coordinates and geometry. Coordinates make calculation possible; geometry keeps the result meaningful. When a sign or component seems surprising, drawing the vector often reveals the issue faster than more algebra.

How to interpret the result

Confidence and limitations

Formula References

Assumptions

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